Shot Mapping
Connect every stat to where it happened on the court — location, paint touches, and zone breakdowns.
Start Shot MappingWhat it does
Shot Mapping takes everything Full Stat Tracking already records and connects it to a place on the court. Every shot, and every event that has a location, is logged with its court position — building points in the paint, zone breakdowns, and Shot Mapping for a single game, a full season, or an entire league, automatically. Nothing about the first two modes disappears: the score, clock, fouls, minutes, assists, and shooting percentages are still there, and still calculated the same way. Shot Mapping is where that data stops living in separate rows of a table and starts describing a place. Competitive programs use the maps to scout their own tendencies and their opponents'; league directors use the same maps to compare programs across an entire league on equal footing, because every team is mapped the same way. Recording location takes a little more attention from whoever's tracking the game — usually the same person already running Full Stat Tracking — but the payoff is a season you can literally see, not just read.
Feature list
- Everything in Full Stat Tracking
- Court location for every scoring event
- Points-in-the-paint and zone breakdowns
- Shot Mapping by game, season, or league
- Cross-program comparison for league directors
Who it's for
Competitive programs and league directors who need to see where the game happened, not just what happened.
What each mode tracks.
| Scorekeeping | Full Stat Tracking | Shot Mapping | |
|---|---|---|---|
| Score, game clock, fouls | |||
| Playing time / minutes | |||
| Assists, rebounds, steals, blocks | |||
| Shooting percentages | |||
| Team ratings and trends | |||
| Court location per event | |||
| Points in paint, zone breakdowns |
See the season mapped, not just recorded.
Every event, placed on the court, for every game your league plays.
Start Shot Mapping